SUBMISSIONS OPEN FOR FANTASTIC ARCADE 2011
Attention indies both local and global: submissions have been opened for the 2011 Fantastic Arcade — taking place here in Austin, TX from September 22nd-29th — with an August 1st deadline already rapidly approaching.
Last year’s debut Fantastic Arcade, if you didn’t manage to make it, kicked things off in great form, bringing indies like Derek Yu, Cactus, Messhof, Jon Blow, Molleindustria and Superbrothers together for a week of panels, talks and general carousing.
Here’s how the festival — operated by Alamo Drafthouse, our local favorite theater organization & an instrumental part of getting JUEGOS RANCHEROS off the ground — describes itself:
Fantastic Arcade fuses the world of independent film and independent gaming. We bring together artists and professionals who are telling stories and creating experiences in film, games and online entertainment simultaneously. At Fantastic Arcade, we showcase a curated selection of brand new independent games as well as a larger sampling of important groundbreaking independent games from the last couple of years.
Attendees are invited to play the games as well as interact with the game developers via panels and nightly parties and happy hours. We also feature both panels with independent filmmakers side by side with game developers and intimate demo sessions by independent game developers. Lastly, we feel that video games rightfully belong side by side with shorts and feature films at Fantastic Fest. The artistic merit of these games will be honored with both audience awards and a juried competition.
Selected games will proceed to the second round of submissions and will be asked to provide a playable version of the game for Fantastic Arcade festival programmers. Official selections for the Arcade will be made based on each game’s art, story, characters, gameplay and, most importantly, connection with the character of Fantastic Fest.
Submit your game to be a part of this year’s festivities by clicking here!
VIDEO: DESTRUCTOID MEETS JUEGOS RANCHEROS
Weren’t able to make it to the first meeting of the JUEGOS RANCHEROS? Destructoid editors Sean Carey & Allistair Pinsof have got you covered.
The two tag-teamed for both an extensive writeup & photo-set and the video above, where you can see both an interview with Twisted Pixel CEO Michael Wilford, and a joint session with Adam Saltsman and yrs truly, set in an amazing 80s graf/hip-hop decorated karaoke booth, where I apparently was going for the world record of most “likes” used over a five-minute period.
Belated thanks to the both of them for their support, and stay tuned for more details about our upcoming second meetup at the Highball!
JUEGO-WHAT NOW? THE STORY OF THE JUEGOS RANCHEROS

It started with a tweet.
Or really, that’s obviously not totally true: the story of JUEGOS RANCHEROS starts years back, with the arrival of a handful of developers — Adam ‘Atomic’ Saltsman & Semi Secret Software, Twisted Pixel & Renegade Kid among them — to our own Austin, TX, who would meet on occasion to talk the life and business of being an independent game maker.

Over the following few years, these infrequent meetups would become more regular, and gather, Katamari-style, even more local like-minded individuals and indie startups: people from TigerStyle, Lightbox, Arkane, Armature, Smashing Studios & Dr. Fun Fun, Red Fly, CosMind (& Blue), GL33K, Karakasa, Flat Black.

At a certain point, it became clear that a solid group had formed beneath us, and so, like the Hand Eye Society, the Mount Royals and so many other game collectives before us, we decided to make it official, and stake our claim as an actual Austin Indie Collective. And so was born, with that misguided tweet, the JUEGOS RANCHEROS.
Over the coming weeks & months, we’ll be using this space as a platform for a number of initiatives: public events, game jams, and simply as a place to introduce ourselves and show the rest of the world what exactly is going on down here in Capital City. Beyond that, we hope to inspire Austin’s wider creative community get in touch, get involved, and collaborate with us on something amazing — if that sounds good to you too, start by saying hello here or on Twitter or on Facebook!




