ARCADE OF ANYTHING PRESENTS: SHIFTING SAND LANDS


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9.26.2016

Rachel Simone Weil

You’re invited to join us this Friday at 7:00 PM at the Museum of Human Achievement for the unofficial Fantastic Arcade afterparty, as we celebrate the work of arcade of anything Fall 2016 resident artist Robby Kraft.

[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

Robby Kraft (NYC) is perhaps best known for his work in origami. His breathtaking and organic forms, created from the careful folding of paper, have been exhibited internationally.

During his monthlong arcade of anything residency, Kraft has applied his interests in geometry, scale, and play to the world of virtual reality. Shifting Sand Lands is an experimental sandbox rendered simultaneously in virtual and physical worlds. In advance of the opening, you can keep tabs on the development of Shifting Sand Lands on Kraft’s arcade of anything devlog.

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For opening night, Kraft will be joined by Nathan Ober and his work The Observer or the Observed?, a sound installation inspired by astrophysics, microtonal sound, and Buddhist thought. We’ll also have refreshments, our world-famous Fantastic Arcade cabinets set up for free play, and a special musical guest that you won’t want to miss.

The arcade of anything event kicks off at 7:00 PM at the Museum of Human Achievement in Austin, TX. Admission is free, but donations–which help fund this and other JUEGOS RANCHEROS programming–are warmly accepted.

[Created in partnership with the Museum of Human Achievement, the arcade of anything artist residency encourages its participants to push into experimental and unexplored territory within digital arts. More information on our residency program can be found here.]


ANNOUNCING OUR FALL 2016 RESIDENT ARTIST: ROBBY KRAFT


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8.30.2016

Rachel Simone Weil

JUEGOS RANCHEROS is pleased to announce Robby Kraft as the Fall 2016 arcade of anything resident.

Currently residing in New York City, Robby Kraft is a software developer and origami master with a special interest in geometry and scale. His time at the arcade of anything residency promises to combine these passions and translate them into a digital landscape—we can’t wait to see what unfolds!

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Kraft’s residency will conclude with a public exhibition on Friday, September 30 at JUEGOS RANCHEROS’s indie arcade space, the Museum of Human Amusement. This exhibition falls on the day after Fantastic Arcade ends, so plan to stay in Austin for the week and catch both wonderful events!

The month-long arcade of anything artist residency, created in partnership with the Museum of Human Achievement, encourages participants to push into experimental and unexplored territory within digital arts. You can read more about the residency program here.

Please join us in congratulating Robby Kraft, and stay tuned for more details on his exhibition event on September 30.

Robby Kraft is an origami artist and engineer from Texas now living in New York City. He creates open-source tools that reinscribe relationships between computer algorithms, nature, and music.


ARCADE OF ANYTHING PRESENTS: THE ASSOCIATION OF ELECTRON DREAMERS


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5.17.2016

Rachel Simone Weil

Want to peek through picoscopes at tiny artifacts of our daily detritus? Then join us this Friday, May 20 at 7:00 PM at the Museum of Human Achievement for The Association of Electron Dreamers, the first exhibition of JUEGOS RANCHEROS’s arcade of anything artist residency program.

Created by Audrey Moon and Jocelyn Reyes, the exhibition is a dreamy, interactive experience is delivered under the auspices of a public scientific endeavor by the Association of Electron Dreamers.

Moon and Reyes have previously collaborated on experimental, shortform games like Fantastic Arcade 2014 selection Lost in the Woods, Morning Coffee and Into. Apart, Moon is a practicing graphic designer, while Reyes is a sound designer for local Austin game studios including Finji and Taco Illuminati.

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Say the artists:

The Association of Electron Dreamers is hosting its first public viewing of specimens. Observe preliminary findings of their research using the electronographic picoscope. View into tiny artifacts of our daily detritus.

Moon and Reyes’s work will be accompanied by projection art and music including Songs for Errant Micro Organisms #1 by Montreal’s mrghosty, as well as refreshments and the companionship of your fellow dreamer.

The exhibition will be held this Friday, May 20 at 7:00 PM, at Museum of Human Achievement, Austin, TX. The event is free but donations are warmly accepted.

[Created in partnership with the Museum of Human Achievement, the arcade of anything artist residency encourages its participants to push into experimental and unexplored territory within digital arts. More information on our residency program can be found here.]


ANNOUNCING OUR SPRING 2016 RESIDENT ARTISTS: AUDREY MOON & JOCELYN REYES


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4.20.2016

Rachel Simone Weil

JUEGOS RANCHEROS is pleased to announce that local indie developers Audrey Moon and Jocelyn Reyes have been selected to participate in our very first arcade of anything artist residency.

Morning Coffee

Moon, a UI designer and artist, and Reyes, a sound designer, are frequent collaborators. The pair have worked together on experimental, shortform games like Fantastic Arcade 2014 selection Lost in the Woods, Morning Coffee (pictured above), and the recently-released autobiographical work Into.

However, their creative production extends outside of their collaborative work as well, from Moon’s graphic design practice to Reyes’s sound work with Austin game studios Finji and Taco Illuminati.

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The month-long arcade of anything artist residency, created in partnership with the Museum of Human Achievement, encourages participants to push into experimental and unexplored territory within digital arts.

The residency will conclude with a public exhibition of the work undertaken at JUEGOS RANCHEROS’s indie arcade space, the Museum of Human Amusement. You can read more about the newly-announced residency program here.

Please join us in congratulating Audrey Moon and Jocelyn Reyes, and stay tuned for details on their exhibition event in the second half of May 2016.

Audrey Moon is an interactive artist and UI designer in Austin, TX, who has done client design work with Frog and Razorfish, co-founded an independent videogame studio with a group of online collaborators making multiplayer games, and now releases interactives & other game-likes as Animal Phase. A cusp millennial born in 1986 making art to help you feel weird. Likely in or around a wifi hotspot near you. You can find out more about them at their personal site, loveme.computer.

Jocelyn Reyes is a sound designer based in Austin, TX. Most of her work can be seen in certain video games around town. These days, she mostly spends her time making a racket and putting into video games in the aforementioned town. Probably her most well known work is working with local game studios, Finji and Taco Illuminati. She hopes to one day go to space. littledesertsound.io


JUEGOS RANCHEROS PRESENTS: THERESA DUNCAN’S ZERO ZERO


zerozero

2.25.2015

Rachel Simone Weil

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Want to get the first look at a long-lost but newly preserved videogame classic? Join us Thursday, March 5th, at 7:00PM at Austin’s North Door as JUEGOS RANCHEROS looks back fondly on the wistful wonder of being a kid again with Zero Zero (1997) by the late Theresa Duncan, alongside two games by Nina Freeman that serve perfectly as contemporary counterparts.

[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

In the 1990s, filmmaker and game designer Theresa Duncan did something pretty revolutionary: she helped create some of the first deeply smart and engaging CD-ROM games for girls. Her point-and-click adventure games were funny and surreal, recalling influences such as Pee-Wee’s Playhouse, while simultaneously incorporating bits of poetry, philosophy, and history. While Duncan’s games were widely acclaimed and innovative for the time, they slowly fell into relative obscurity.

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In December 2014, the NYC-based digital art nonprofit Rhizome successfully raised funds through Kickstarter to preserve Duncan’s three games—Chop Suey (1995), Smarty (1996), and Zero Zero (1997)—with the goal of making them playable online for free later this year. JUEGOS RANCHEROS is pleased to present Zero Zero to the public in advance of Rhizome’s exhibition of the games in New York City.

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Zero Zero is set in Paris on the last night of 1899. Pinkée, the game’s young protagonist, delivers firewood to neighborhood shops while asking the eccentric grown-ups she encounters what they think the future will be like. Their responses are strange and surreal, offering a poignant commentary on 20th-century history and technology. Join us and be among the few to have played Zero Zero in the 21st century!

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In addition to Duncan’s work, we’ll also be showing two games from Nina FreemanSpace Dad — originally created for and presented at our Space Cowboy Arcade — and 2015 IGF finalist how do you Do it? Like Duncan, Freeman and her collaborators create games that touch on funny and poignant moments of being a young girl.

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All the games will be playable Thursday, March 5th, at 7:00PM at North Door, 501 Brushy Street, Austin, TX 78702! The show is free and open to all the public, so come join us as we drink, play and meet the people changing the way we think about games!