Looking for a tax-deductible way to get your name out to Austin’s community of independent games makers and fans? Opportunities are now available!
Following JUEGOS RANCHEROS’ transition into a 501(c)(3) non-profit, we have just made sponsorship packages available for both our regular monthly events, as well as our yearly flagship festival, Fantastic Arcade.
Just want to make a tax-deductible donation at a lower level? We can now easily accommodate that as well: click here to donate directly to JUEGOS RANCHEROS via PayPal, or use the new donate button on the sidebar!
Your donations help JUEGOS RANCHEROS grow our events and our audience in Austin, help us construct our line of arcade cabinets with brand new games, and bring amazing artists and developers from around the world right here to Austin.
If you have any questions about any of our opportunities, don’t hesitate to get in touch by email at email@example.com and we’ll be in touch to talk more!
As you may have seen by now, we have just announced our plans for this year’s Fantastic Arcade — the yearly games festival we curate and organize at the Alamo Drafthouse alongside the theater’s renowned genre film fest, Fantastic Fest.
Most excitingly, as we did last year, JUEGOS RANCHEROS has commissioned brand new games which will premiere at the festival, from some of our favorite devs, many of whom will be familiar to attendees of our recent meetups (this was our secret orientation plan!).
This year’s cabinets will include new games from: Ojiro ‘Moppin‘ Fumoto, creator of Downwell (above left), together with his frequent collaborator Momo ‘nemk‘ Murakami (who created the Downwell illustration at top), as well as Nathalie Lawhead, a new festival mainstay behind the Tetrageddon Games series (above right), which took home the Nuovo Award at the 2015 Independent Games Festival.
We’ll also have a new game from Netherlands collective Sokpop, made up of the devs behind games like the incredible low-fi sci-fi exploration game Bernband (above left), as well as Klondike, the French indie supergroup whose members include the devs of games like Mu Cartographer and the KO_OP-published Orchids to Dusk (above right).
In addition to that, we’ll also be constructing a brand new cabinet for ALPHABET (above), the game co-created by Katamari Damacy and Noby Noby Boy designer Keita Takahashi and JUEGOS RANCHEROS co-founder Adam Saltsman. The game was previously only available to Kickstarter backers, and is now being given a wider exhibition for all Fantastic Fest and Fantastic Arcade attendees.
Below the fold is the first press release for the upcoming 2016 Arcade with more information on our arcade cabinets and the first ten games we’ve chosen as our Spotlight selections.
I’ve taken the liberty of adding a number of links, images and videos to all the games detailed below for better context — scroll to the bottom to take a longer look! All of us here are looking forward to seeing you all at this year’s Arcade!
Over the past 14 days, some of our favorite developers and friends alike have risen to the challenge, and now the results are available: there are now 50 some odd games created for our Mystic Western Game Jam, ready for you to play.
There are plenty of familiar faces, old Fantastic Arcade featured developers, as well as more than a few amazing newcomers that have contributed, so clear away your weekend plans now and visit the Mystic Western page on itch.io to start perusing and downloading.
Over the next few weeks, we’ll be collecting our favorite games together & preparing to bring them out to the real-actual mystical West Texas desert for the Marfa Film Festival. There, they’ll be exhibited at the historic Hotel Paisano, located at 207 N Highland Street, right there in that last set of three windows on the far right of the circa-1930s postcard below.
After the Film Festival, they’ll also be part of our next exhibition at The Museum of Human Amusement here in Austin — we’ll have more details on that in the coming weeks.
Our biggest thanks to all of the developers who took part in the jam — we hope you had as much fun creating the games as we’ll have showing them to the wider world!
JUEGOS RANCHEROS is pleased to announce that we have been awarded a new grant from the Austin chapter of the Awesome Foundation, for our newly-established artist residency program, the arcade of anything.
Operating through local chapters across the globe, The Awesome Foundation “advances the interest of awesome in the universe” with $1000 micro-grants, given monthly on a no-strings-attached basis to “people and groups working on awesome projects.”
Arcade of anything residencies provide artists a month-long opportunity to develop experimental digital games, art, and other interactive works. The program places a stronger emphasis on strange and wonderful projects which facilitate creative growth, unexpected collaborations, and community engagement, rather than commercially-viable products or finished works.
The arcade of anything program most recently debuted The Association of Electron Dreamers (above), an interactive installation created by local Austin artists Charlie Elwonger and Jocelyn Reyes.
JUEGOS RANCHEROS is currently coordinating with our next arcade of anything resident artist, whose work will be shown at an opening night exhibition on September 30th, 2016, immediately following this year’s Fantastic Arcade.
Our next exhibit at the Museum of Human Amusement — the independent arcade space which houses new videogame works, including our arcade of anything artists — will take place on July 22nd, 2016.
Visit our events page for more information on upcoming exhibits at the Museum of Human Amusement, as well as our regularly monthly shows and festival appearances.
Elwonger, a UI designer and artist, and Reyes, a sound designer, are frequent collaborators. The pair have worked together on experimental, shortform games like Fantastic Arcade 2014 selection Lost in the Woods, Morning Coffee (pictured above), and the recently-released autobiographical work Into.
However, their creative production extends outside of their collaborative work as well, from Elwonger’s graphic design practice to Reyes’s sound work with Austin game studios Finji and Taco Illuminati.
The month-long arcade of anything artist residency, created in partnership with the Museum of Human Achievement, encourages participants to push into experimental and unexplored territory within digital arts.
The residency will conclude with a public exhibition of the work undertaken at JUEGOS RANCHEROS’s indie arcade space, the Museum of Human Amusement. You can read more about the newly-announced residency program here.
Please join us in congratulating Charlie Elwonger and Jocelyn Reyes, and stay tuned for details on their exhibition event in the second half of May 2016.
Charlie Taylor Elwonger is an interactive artist and UI designer in Austin, TX, who has done client design work with Frog and Razorfish, co-founded an independent videogame studio with a group of online collaborators making multiplayer games, and now releases interactives & other game-likes as Animal Phase. A cusp millennial born in 1986 making art to help you feel weird. Likely in or around a wifi hotspot near you. You can find out more about them at their personal site, loveme.computer.
Jocelyn Reyes is a sound designer based in Austin, TX. Most of her work can be seen in certain video games around town. These days, she mostly spends her time making a racket and putting into video games in the aforementioned town. Probably her most well known work is working with local game studios, Finji and Taco Illuminati. She hopes to one day go to space. littledesertsound.io
The 2016 edition of Fantastic Arcade will once again be taking place at Austin’s South Lamar Alamo Drafthouse & Highball lounge, from September 26th through the 29th, during the second week of the Fantastic Fest film festival.
Shortly after the July 13th deadline, the JUEGOS RANCHEROS board will begin the selection process to determine which games from among your submissions will be showcased during Fantastic Arcade. All of the games selected will be accessible to both festival attendees and the general public, for free, in a casual atmosphere of camaraderie and love for games.
If you’d like to submit a game, you can do so now by accessing this form before July 13th. We look forward to playing all of your submissions, and especially to seeing you all in September for this year’s Arcade!