What’s so indie about the highly-anticipated PlayStation 3 shooter STARHAWK? Find out this Sunday, November 6th, at 4PM at our sixth edition of JUEGOS RANCHEROS at the Highball, as the team designing the game at our own Austin-local LightBox Interactive show off their personal side-projects, and explain how working on abstract indie games ends up influencing big-budget AAA designs.
In attendance at this month’s JUEGOS RANCHEROS will be STARHAWK lead designer Josh Sutphin with his games FAIL-DEADLY and CORTEX, designer Matthew Gallant with his one-button underwater battler PAX BRITANNICA, and designer Trent Polack with his collection of abstract indie games including IN THE WIND, ASPLODE! and BROKEN.
In addition to simply showing off their work, the team will touch on the development of STARHAWK, specifically how indie development and philosophies themselves can be integrated into a bigger commercial design, and the importance of drawing design influences from a wider variety of media and experiences, followed by public play of all the games brought to the show!
There will also be cake.
Everything will be kicking off Sunday, November 6th, promptly at 4PM at The Highball, 1142 S Lamar Blvd, Austin, TX 78704! Come hang out, enjoy the Highball’s Happy Hour drink specials, and say hello to the people changing the way you think about games!
[*PS: Hey everyone! As usual, bring your 3DS again! We’re doing awesome with these StreetPasses!]
That’s right!! The TEXATRON Initiative is PHASE TWO COMPLETE. We have a radical cabinet, courtesy Austin’s own Retro Studios, a way over-powered PC donated by immaculate human Russell Fincher, and a sweet 21″ CRT thanks to the generosity of cinema-code legend Bob Sabiston of Flat Black Films.
And I don’t know if you noticed, but if you look closely in the photos, you can see that the PC is already running the latest build of the WINNITRON launcher, the cutting edge of indie arcade networks, coming to us straight from The Bit Collective in Winnipeg, Canada. The OS and WINNITRON install was performed by JUEGOS volunteer Robert Gaither, who did an awesome job. Finally, the TEXATRON itself is currently being housed by JUEGOS mustache aficionado and Austin Chronicle writerJames Renovitch.
So high five those bros next time you catch them up.
Now, I probably don’t need to spell this out for you all, but if Phase Two is complete… I’m pretty sure that means it’s time for Phase Three, a.k.a. the fun part. Phase Three involves gutting the existing cabinet and rebuilding the interior from the ground up to support our new PC and monitor, including building a new, USB-compatible control panel, replacing the speakers, and finally doing the trim and artwork. And maybe adding some steer horns to the top.
If this sounds like your sort of thing, I recommend shooting us an email at texatron@gmail.com, and we’ll add you to our volunteer spreadsheet! If you also include relevant skills, interests, and schedule or availability, that would be a huge help to us! We are also specifically looking for someone to head up Phase Three in a slightly more official way; this person’s responsibilities will include coordinating with James to figure out the best times for building sessions and organizing and emailing the relevant volunteers. So, if you think you have the ingredients, let us know, and become a part of Austin culture history!
For a name that I did not at all intend to actually catch on, it seems it’s not only just here to stay, but winning Major Awards: our own Austin Chronicle has just given JUEGOS RANCHEROS its prestigious & highly coveted ‘Best Video-Game Collective Name’ award in its annual Best of Austin issue!
Oh yeah, the group itself is pretty cool, too. Founded by the poster boys of the local indie gaming scene, Brandon Boyer, Adam Saltsman, and Wiley Wiggins, the group has monthly open meetings at the HighBall bringing game developers from Austin and elsewhere around the globe to share their visions and expertise. Don’t expect a tech-laden wonkfest though; Juegos welcomes and accommodates anyone and everyone who wants to see (and often play) the cutting edge of interactive arts. The schmoozing is top-notch, but, more importantly, the gabbing and flesh-pressing is getting results such as the under-construction Texatron indie video-gaming cabinet. Expect that chunk of solid awesome to be staring back at Austin very soon.
You’ve got until Thursday to get the issue itself, if you’d like to clip the article (page 46) & send it to your mom to have her hang it from the fridge. Thanks to the Chronicle for putting us in such amazing company!
JUEGOS RANCHEROS will be returning to the Highball after a post-Fantastic-Arcade hiatus Sunday, November 6th at 4:30pm. Mark your calendars now!
Hey everybody — finally it can be told! Our friends over at Alamo Drafthouse have just announced the full lineup for this year’s Fantastic Arcade — the sister games festival presented as part of their yearly week-long genre film blowout Fantastic Fest. And it’s in just two weeks! And it’s free and open to the general public, every day!
Not only are there going to be a ton of good games on display at the Highball — there are going to be a ton of good indies in town hanging out, showing stuff off and in general carousing pretty heavily from Thursday, September 22nd through Sunday, September 25th!
Block those days off on your calendar now, and come spend the whole weekend at the Highball — events open a bit after noon and continue on until well past midnight!
Below the fold is the full press Fantastic Fest press release, and I’ve added videos of each of the games that’ll be shown throughout the fest!
Returning once again to our regular Fistful of Indies series — with the latest selection of indie games both local and global worth paying attention to released over the prior month — this time we’ve put together a list with over six hundred games, presented at our fifth event.
Fully annotated for your pleasure, for the convenience of both event-goers and — hopefully — the wider world of indie game enthusiasts, here’s the list for September 2011:
What do you get when you mix one part METROID, one part 1970’s-era sci-fi film, and one part… gardening?! Find out this Sunday, September 4th, at 4PM, at our fifth edition of JUEGOS RANCHEROS at the Highball, as Austin-local indie studio Tiger Style give us the first in-progress look at their much-anticipated new game, LOST MARS.
It’s been just over two years since the release of SPIDER: THE SECRET OF BRYCE MANOR, Tiger Style’s multiple award-winning debut iPhone adventure. At the time, they were a fresh-faced upstart with pedigree that included some of gaming’s most revered franchises like THIEF and SPLINTER CELL, and even did time on Steven Spielberg’s ill-fated secret project “LMNO”.
That game provided an experience much richer and more deep than nearly anything available on the App Store at the time, and showed, early on, not only that the iPhone stood a strong chance of being a true contender in the gaming space, but that Tiger Style itself was a studio worth watching closely.
Tiger Style hasn’t let much slip over those years about what they’ve been cooking up, outside of bits and pieces scattered around designer Randy Smith’s regular column for UK games magazine Edge, but the studio promises a full presentation on the new game, which sees the player “trapped in exotic and dangerous caverns, researching, reviving and cultivating ancient life to uncover the lost mysteries of a forgotten planet.”
Following the presentation, attendees will be the first people anywhere to play the game for themselves and delve deeper into its uniquely atmospheric and moody take on sci-fi action-gardening (!). From what little I’ve been able to play, it’s shaping up to be every bit as smart and engaging as SPIDER was, if not more. You’re not going to want to miss this one!
Everything will be kicking off Sunday, September 4th, promptly at 4PM at The Highball, 1142 S Lamar Blvd, Austin, TX 78704! Come hang out, enjoy the Highball’s Happy Hour drink specials, and say hello to the people changing the way you think about games!
[*PS: Hey everyone! As usual, bring your 3DS again! We’re doing awesome with these StreetPasses!]
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